Wednesday, June 19, 2013

The Holy Light string in Guild Wars 2

The indigo monster assaulted us heavily. I considered it even did not care whether it would die. It had to strike relentlessly after opening the Craze pledge to get energy and GW2 gold. It would misplace all energy if it halted striking.

It was the Holy lightweight string of links which was an elite skill. Its occupation was oracle; its type was commander in head; and its ascribe was skill. This skill could last for 10 to 30 seconds. You would share averagely all impairment the aim partner endured. It consumed 10 points of power. The casting time was 2; and the cooling time was 5.

Though the precious gem monster could not add body-fluid or Guild Wars 2 gold, the damage it endured would be decreased because of Holy Light string of links. On the other hand, the oracle had higher protecting against than the god caller; so it was not easy to be killed. The Holy lightweight string of links was a skill, not a gain or stance; so it could not be taken.

It was the Merciless Spear. Its profession was oracle; its type was spear specialization; and its attribute was spear strike.  If this ability strike the foe who had less than 50% of personal power, this foe would bear the symptom of grave wound for 5 to 17 points. It consumed 6 points of wrath.

Maybe the diamond monster furthermore liked to display us its power. I thought we should buy Guild Wars 2 gold now. The Merciless Spear was also a spear strike which could give the foe grave injury. But its starting status was distinct from the one of Cruel Spear and Piercing. The person with less than half blood would be very dangerous when he was assaulted by this skill. He might lose all of his blood. So he would be effortlessly to be slain.

It was the Alert defence. Its profession was god caller; its kind was cabala; and its attribute was gain sorcery. This ability could last for 60 seconds. When the aim partner had less than 25% of life value next time, this ally would get 50 to 170 points of personal power and some Guild Wars 2 gold. It consumed 10 points of power. The casting time was 1; and the chilling time was 15.

The gain ability of attentive Protection was similar to the Believer Protection. The difference was that the Believer Protection could be begun with half of body-fluid; and the attentive Protection could be begun with a quarter of body-fluid.

source: http://www.ugw2gold.net/news_view/1115.html

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