Saturday, June 29, 2013

The Pain of Burning Skin in Guild Wars 2

Hebron was not scared when we found him. I thought we should protect our Guild Wars 2 gold well. He said: “It is right. I am killing the chosen ones. I cheated you before. But since you saw it today, you must be killed.”
After his order, the members of the White Mantle rushed towards us. They had the six professions. So their combination was reasonable. But the skills they had were a little coarse; they even had no elite skills. The warriors only had simple skills. The freelancers were interruption ones. The monks were defense monks. But the large-range fire of the elementalists was powerful.

It was the Pain of Burning Skin. Its profession was elementalist; its type was fire sorcery; and its attribute was mantra. It caused the pain of burning skin at the position of the enemy. The enemies in the range suffered 10 to 40 seconds of fire damage per second; no matter how much Guild Wars 2 gold they had. This skill could last for 5 seconds. When the effect of this skill disappeared, the enemy would suffer the burning symptom for 3 seconds. This skill consumed 15 points of energy. Its casting time was 3; and the cooling time was 30.
This skill was similar to the Earth Fire in fire department of the second section.

Both of these two skills had the biggest range effect and 40 points of damage. When the sorcery effect disappeared simultaneously, the enemies in the range would suffer burning symptom. Just when we found that the Pain of Burning Skin was used, we began to separate. We would be killed if we stayed in the fire. I was sure that now we had no enough time to buy Guild Wars 2 gold.
Besides the necromancer of the White Mantle was also powerful, he neither sucked blood nor sent curse. He belonged to aid type.

It was the Pain Life. Its profession was necromancer; its type was blood sorcery; and its attribute was gain sorcery. This skill made the user lose 17% of his biggest life value. In 5 seconds, when our mate attacked the goal, 3 to 13 points of extra damage would be added. This skill consumed 10 points of energy. Its casting time was 2; and the cooling time was 0.
The 3 to 13 points of damage could not be ignored. It was important for the warriors of the White Mantle who had fast attacking speed and much cheap Guild Wars 2 gold. I remembered that the necromancer of the dwarves also had analogous skill.

source: http://www.ugw2gold.net/news_view/1155.html

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