Thursday, July 25, 2013

More and More Enchantments in Guild Wars 2

Another new enchantment appeared. I thought we would consume much Guild Wars 2 gold again. Its effect was similar to the one of the binding enchantment. But the Austerity Enchantment had one more effect which was continuous ice damage. Only 1 to 11 points of damage seemed too low.
It was the Corrosion Enchantment. The enemies in the enchantment range would reduce the elemental armor by 20 to 40 points. This enchantment lasted for 20 seconds. It consumed 5 points of energy. Its casting time was 1; the cooling time was 30.
A Corrosion Enchantment was added under the Austerity Enchantment.

After reducing the elemental armor, 1 to 11 points of ice damage of the Austerity Enchantment would be powerful. Generally speaking, 40 points of defense could reduce half damage. But if 40 points of defense were reduced, there would be double damage. A person would suffer 20 points of ice damage if he was in the Corrosion Enchantment. It would last for 20 seconds, so there would be more than 400 points. A person who had no full blood or Guild Wars 2 gold would be killed. It was unlucky that the Austerity Enchantment had the effect of slowing down. It was not easy to run out of the range of the enchantment.

The combination of austerity and corrosion was so perfect. The enemies just used three enchantments; we were so miserable. Someone even lost more than half of their blood. Now we even had no enough time to buy Guild Wars 2 gold. The effect of the enchantment was enhancing our strength and weakening the enemy. Another key was that the enchantment could not be destroyed as gain and stance. One enchantment occupied a piece of space. After using three enchantments, we could hardly stand.

It was the Epidemic Enchantment. The attacking speed of the enemies in the enchantment range would be reduced by 15% to 25%. The physical defense would be reduced by 10 to 20 points. One of the symptoms of poisoning, bleeding or blinding would be added per second. The symptom would last for 1 to 5 seconds. This enchantment lasted for 20 seconds. It consumed 25 points of energy. Its casting time was 1; the cooling time was 30.
This Epidemic Enchantment was so creepy. It could reduce attacking speed and physical defense. A symptom would be also added. A person attacked by it would lose much blood and cheap Guild Wars 2 gold. To the sorcery profession, this enchantment was not important. But blinding and reducing attacking speed could nearly kill the physical professions. 

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